hope you are doing fine. I was wondering if any one has an experience of working over multi-threads in c++ to enhance the system performance and add more parallelism to the system.
btw I am using visual studio 2010
Is it possible in VS 2012 or VS 13?
any other experience or idea, changing compiler would be appreciable
any other idea in this regard about this would be appreciable.
This topic is being closed because the issue is considered as resolved by 4DSP. Feel free to create a new topic for any further inquiries.
4DSP Support
said
about 8 years ago
Dear Jaffry,
I am locking the topic because there are many forums/mailing lists focused on multithreading.
Best Regards, Arnaud
C
Customer
said
about 8 years ago
hi
thanks for reply
yes I understand this thing. and I was looking to use the #include <thread> library in VS 2010 and later found it does not supported in 2010 or 2012 either. Hence with your response I think this thing can be implemented in 2010 as well with the windows API
thanks
Note: I request you if possible not to close thisĀ topic since I can either share if I learn something for other users to benefit or else can ask something if need to
thanks Jaffry
4DSP Support
said
about 8 years ago
Hello Jaffry,
Multithreading is not about the compiler its about using come functions as CreateThread(). You can help yourself using google or MSDN.
Customer
hope you are doing fine. I was wondering if any one has an experience of working over multi-threads in c++ to enhance the system performance and add more parallelism to the system.
btw I am using visual studio 2010
Is it possible in VS 2012 or VS 13?
any other experience or idea, changing compiler would be appreciable
any other idea in this regard about this would be appreciable.
Thanks
Jaffry